Blood Bowl 2 Replay Viewer
The Blood Bowl 2 Replay Viewer can load Blood Bowl 2 replay files (*.bbrz) and display the actions taken during the game.
It also features a Planner mode, where it is possible to play out a turn in different ways find better solutions
or practise one-turn setups.
Current Version 1.4.11
If you already have a previous version of the viewer downloading and replacing the executable will update the program to the latest version.
Save bandwidth save the world!
The Turn Mode
The turn mode is active while the tab 'Turn' is selected and it displays the actions taken in the replay. You can navigate through the replay by clicking on the turn buttons on top of the pitch, on the actions in the list view and by using
the Next/Previous action and turn buttons below the list (</> - <</>>).
- Next Action: [+]
- Previous Action: [-]
- Next Turn: [Page Down]
- Previous Turn: [Page Up]
The Planner Mode
The planner mode is active while the tab 'Planner' is selected. Like the turn mode it displays the actions taken in the replay (and can be navigated in the same manner as the turn mode). In addition the planner mode allows you to remove
part or all of the actions taken in a turn and replace them with new ones.
Removing and Restoring Actions
In planner mode you can manipulate the action list in four ways:
Restore TurnRestores the actions to those in the replay.
Remove Last ActionRemoves the last action from the list.
Clear All ActionsClears all actions from the list.
Init from last TurnClears all actions from the list and initializes the turn from the previous turn.
- Restore Turn: [SHIFT+R]
- Remove Last Action: [BACKSPACE]
- Clear All Actions: [DEL]
- Init from last Turn: [SHIFT+I]
The buttons under Commands
let you pick which action to add to the turn. To add an action the last action in the list must be selected. The program will display several skillchecks which, unlike in the real game, will all be successfull.
While the program will track some blood bowl rules (moverange, leap) most of the rules (one pass / blitz per turn) are ignored. Generally to add an actions the button for the action has to be pressed, a player has to be selected and then the target
square has to be picked. Save for the move button every button will be unchecked after the corresponding skill is used. While the action list is limited, some skills can be 'simulated' e.g. Hypnotic Gaze with a Block-Down without a push.
MoveLets you move a player from the active team around. There is no pathing so you have select each step in sequence. The player will pickup the ball if moved over it. Skillchecks for dodge and gfi's are included in the action.
A overlay will show the moverange for the selected player.
LeapAdds the leap action to the list. This is only available if the selected player has the leap skill.
PassLets you add a pass action for the player holding the ball. While this mode is active a pass range overlay will be shown for the selected player. It is possible to pass the ball beyond long bomb range for any player, the Hail
Mary Pass skill is not checked for.
HandoffLets you add a handoff action for the player holding the ball.
Block -Push/DownLets you add a block action for a player with either a push or a push-down result. The block action needs to be down in this sequence:
No push rules are checked (save for adjecency). The player can be moved before and after the block, turning it into a blitz action. It is possible to block more then once with a player to simulate frenzy.
- Select the blocking Player
- Select the target Player
- Select the push destination (Can be the target player to simulate a both down / stand firm)
- If the push destination is another player select the square he is pushed to.
- Once the pushes are resolved you have to answer the question whether to follow or not.
Place BallLets you place the ball anywhere on the pitch. This is only possible for a planner-action (light-green background in the action list)
Remove PlayerLets you remove a player from the pitch. This is only possible for a planner-action (light-green background in the action list). It is not possible to add a player (yet?)
Manipulating the field
If the Start Turn
entry is the only entry in the action list it is possible to change the player positions by dragging them around. This can break the ball placement, so use the Place Ball
function to put it in the desired square
after your done.
Under the Setting Tab
you can change what is displayed on the pitch:
Show Player IDShows/hides the unique id for each player as used in the replay file.
Show Move/Pass RangeShows/hides the move and pass range overlay.
Show Block PreviewShows/hides block dice on the pitch.
Debug PaintShows/hides the pitch coordination numbers/lines.
If you ever played against me you know that I make mistakes and sadly my code might contain some.
In some cases the program 'misplaces' the ball leading to the carrier picking it up on his first move. In that case deleting the move action,
adding a move action for a different player and deleting it usually fixes the ball position.
Since I had no documentation for the replay format I had to find replays that include the use of skills in the game, so some of the more 'exotic' skills might not be displayed correctly (usually displayed as unknown in the list).